TONY HAWK'S PRO SKATER 2 Category: game review > Published in PC Zone issue 98 > January 2001


Paul Mallinson explains how to get good at skateboarding without losing the skin from your knees.

Professional skateboarders are incredible athletes - take our word for it. For as any of us know who have taken to a 'board: it ain't easy to stay on it once it's moving (cue flashbacks of a misspent youth, bleeding elbows and flayed raw knees). True skate pros - like Mr. Tony Hawk, the guy Activision are pinning all their hopes on for this game - are not only capable of staying on their boards for more than five seconds, but they are also capable of pulling-off some of the craziest mid-air stunts imaginable. And without killing themselves. How on earth they do it is beyond us, but it is obvious from playing this game that a few broken limbs and the odd skin graft are all part of the learning process, and that the more scars you have, the better you are at skateboarding…

Quick Thinking Required
Tony Hawk's Pro Skater 2 provides the opportunity to experience all the thrills and spills of the real thing - by either creating a skater in your own image, then improving them and making a professional career out of it, or by assuming the role of an existing skate champ, of which there are thirteen real examples to choose from in the game.
By nature skateboarding is an extremely fast sport, requiring not only deft foot/board work, but also quick thinking too. In competition, professional skateboarders have to do as many 'flash' tricks as possible within a certain period of time and to do this they need to utilize every available surface, curve and rail they encounter along the way. You have to do this too as you hurtle up half and quarter pipes at 100 mph, praying to not only land feet first, but also to scrape a few points in the process. It's not easy, we can say that, and bone-crunching falls (complete with cool blood spurts) are order of the day for, well, everyone bar the most learned of players.

Console Roots
THPS2 is very 'console-y' in look and feel (which is no surprise since it shares the same code as it's already-released PlayStation and Dreamcast cousins), but in our minds benefits hugely from this because the control system is piss simple, as well as being difficult to master.
Basic skate moves such as 'ollies' (jumps) and spins are easily combined using the space bar and arrow keys. Other, more complex stunts, such as flips (when you spin the board while in the air), grinds (when you slide along a surface on the board) and lip tricks (when you skate up a ramp or pipe, stop, and do something fancy on the edge) are brought into play using a combination of four 'action' keys (kick/flip, grind/slide, grip/grab and 'special') and two 'stance' keys. Initially it takes some getting used to, but like a good beat 'em up - and like real skateboarding - practice does indeed make perfect.

Mind The Gap
The courses you ride differ in scale and complexity and come littered with rails, ramps, half-pipes and gaps - all of which can be ridden/used in conjunction with various flip/grab tricks to earn points. Gaps are hugely important - they being these invisible triggers that activate when you jump from one part of the course to another - and can earn big points, or even open a secret area, if uncovered. Whether you're playing in single-player mode, or in any of the hilarious and worthwhile multiplayer modes (skate tag anyone?!), the basic aim is to amass points quickly by skating every available gap in every available permutation of moves. The more variety in your act, the higher your points total at the end of the heat. And what do points make? That's right: cold, hard cash, which can then be spent either improving your skater's 10 adjustable stats or adding to their repertoire of mind-boggling tricks.

Can't Have Everything
Fortunately for the longevity of this game, not all the courses are available when you start off. The completion of various tasks (collect floating letters to spell the word S-K-A-T-E; jump three 'hangtime' gaps; et cetera), plus the breaking of certain points barriers in Career mode opens subsequent levels, which really pushes you to do well. Not only that, but when secret switches are tripped certain sections of the course change radically and new gaps are created, which is great.
Every third course unlocked is a competition that you must compete in and win to unlock the next area. Competitions are difficult to beat because you actually have to go up against Tony Hawk and other real-life pros and come at least third to progress. Needless to say, it takes hours and hours and hours of practice to get even a bronze medal, but when you do eventually pull it off you'll be punching the air and anyone watching will think you're a God. In fact, a good player in THPS2 will draw a crowd around their monitor - just like a good skater attracting a throng of spectators around a drained-out pool in the real world. It's that good to watch.
As well as the eight Career courses there are 12 custom courses available too. And if that wasn't enough there's a park editor been included as well - allowing you to create, save and swap your own parks if you so wish. We mucked around with it (you should hopefully find the results on the Zone cover CD this month), and although limited, we've gotta admit that we were impressed by how easy it was to make a decent park in no time at all. And resultant files were little more than 5K in size, facilitating their distribution via cyberspace. This addresses the issue of longevity to a further degree, although it is a pity you can't map your own textures onto your park… Still, can't have everything.

Little To Moan About
Graphically there's little to moan about, and aside from the odd glitch (probably more to do with my graphics card than the software) and the fact that there doesn't seem to be any lens flare, THPS2 is an absolutely splendiferous sight in full flight. Sonically, though, it's in another dimension. If, like your humble reviewer here, you're into your skate punk music, then the names Rage Against The Machine and Bad Religion will mean something to you. If you're not into your skate punk music… well don't despair because there's some fantastic hip-hop in there too. The names Dub Pistols, Chuck D and Naughty By Nature mean anything to you? Yes, that's right: THPS2 has the baddest-assed soundtrack of any PC game doing the rounds at the moment, and it deserves to be cranked up loud so that it annoys the neighbours.
If there is a downside to THPS2 it's got to be the manual, which dedicates more space to the bloody license agreement than it does to the control system. Which is very disappointing. Aside from that, this is a diamond game - it's hard, it's hip, it's original and fun - skate the Tony Hawks way and you can't go wrong.

88%
The coolest PC game around

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